Dissolving The World Part 2

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. And welcome to part 2 of Dissolving The World: Obstruction handling and dissolve shader techniques in Trifox. In case you missed part 1 you can find it right here: https://glowfishinteractive.com/dissolving-the-world-part-1/ [...]

By |2020-01-28T11:23:19+01:00October 17th, 2016|DevLog|Comments Off on Dissolving The World Part 2

Dissolving The World Part 1

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. Trifox is a top-down twin stick action adventure game set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on [...]

By |2020-01-28T11:23:52+01:00October 7th, 2016|DevLog|Comments Off on Dissolving The World Part 1
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